![]() The Typhon are shapeshifters, capable of taking the form of the inanimate objects around them wandering through the desolate station in a bid for survival, you often found them scattered about mimicking ashtrays and coffee mugs, poised to leap up and attack at any moment. It cast players as Morgan Yu, among the few surviving humans aboard a space station overrun by aliens known as the Typhon. In its previous incarnation, Prey was an ambitious and original game with a strong conceit and too many crude mechanics-intermittently intriguing but on the whole unrefined, sometimes outright broken. ![]() So it is a considerable pleasure to discover that Typhon Hunter, the new multiplayer expansion for the science-fiction immersive sim Prey by Arkane Studios, very closely resembles the traditional format of the familiar childhood pastime-with the slight difference that this hide-and-seek involves bloodthirsty aliens and takes place on a space station orbiting the moon. But even titles such as Friday the 13th or Dead by Daylight tend to emphasize escape over taking cover and ultimately feel more like run-and-chase than the slower, calmer, more observational game that's forever fascinated kids. A recent vogue for “asymmetrical multiplayer,” in which one player at a time faces several others, does channel some of the exhilarating imbalance of being It. Hide-and-seek is so central to a child's sense of play that it's surprising how infrequently it's been explored by video games.
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