![]() ![]() You shrink yourself as if you had cast enlarge/reduce on yourself. The object must be neither worn nor carried, within 120 feet of the target, and no larger than 10 feet in any dimension. If grass is already there, it grows to ten times its normal size and remains overgrown for 1 minute.Īn object of the GM's choice disappears into the Ethereal Plane. Grass grows on the ground in a 60‐foot radius centered on the target. If the target can't be affected by that spell, or if you didn't target a creature, you become the target. You enlarge the target as if you had cast enlarge/reduce. On a 01–25, a rhinoceros appears on a 26–50, an elephant appears and on a 51–100, a rat appears.Ī cloud of 600 oversized butterflies fills a 30‐foot radius centered on the target. Roll a d100 to determine which animal appears. The animal isn't under your control and acts as it normally would. The rain falls until the start of your next turn.Īn animal appears in the unoccupied space nearest the target. Heavy rain falls in a 60-foot radius centered on the target. If you didn't target a creature, you instead take 1d6 psychic damage. You cast detect thoughts on the target you chose. You are stunned until the start of your next turn, believing something awesome just happened. On a 1, the wand crumbles into dust and is destroyed. If you expend the wand's last charge, roll a d20. The wand regains 1d6 + 1 expended charges daily at dawn. If an effect has multiple possible subjects, the GM randomly determines which ones are affected. ![]() If an effect covers an area, you must center the spell on and include the target. If the spell normally has a range expressed in feet, its range becomes 120 feet if it isn't already. If the effect causes you to cast a spell from the wand, the spell's save DC is 15. Roll d100 and consult the following table to discover what happens. The target can be a creature, an object, or a point in space. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you. ▼ Killing Blow (1) effectiveness decreased.Monstrous Compendium Vol 3: Minecraft Creatures.Received Damage Decrease is multiplicative.īetween its initial release and the KR Patch, Wonder Wall was largely the same but boasted a longer duration and did not provide Super Armor.The explosion will launch targets into the air.It is recommended for your team to additionally use Monster Cards, since they can also take party buffs and account in Wonder Wall's expiry explosion gimmick.The explosion it produces is affected by all damage multipliers of the caster, so with a lot of instances, this skill can deal tremendous amounts of damage.As well as the original version, this version of Wonder Wall can buff not only your party members but also various summons like Garden of Haures or Gurumi.If you activate the skill again while the shield is still active, the shield will explode.It should only be used if you want the extra damage, since the shield's durability is lower than the original for when you want to support your team. This is an offensive version of the original skill.Skill effect's duration increased to 115% Party Buff Guardian Shield Party Buff Guardian Shield provides Party Buff Super Armor Party Buff Super Armor.Party Buff Guardian Shield Party Buff Guardian Shield
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